Discussion:
Trading routes
Tobias Brox
1998-12-02 05:27:05 UTC
Permalink
Sometimes I might create a trading route, sometimes I'm not allowed. What
are the restrictions?
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David Pfitzner
1998-12-04 10:28:01 UTC
Permalink
Post by Tobias Brox
Sometimes I might create a trading route, sometimes I'm not allowed. What
are the restrictions?
I think: You can't establish trade routes between two cities which
already have a trade route between them, or between two of your own
cities if they are too close (distance<=8), or if either city already
has 4 trade routes.

Incidently, trade routes in freeciv seem to be two way, so if
A sends a caravan to B, then both A and B get the trade route?
I think in Civ1 only A got the trade route?

-- David
Mitch Davis
1998-12-04 11:27:29 UTC
Permalink
Post by David Pfitzner
Post by Tobias Brox
Sometimes I might create a trading route, sometimes I'm not allowed. What
are the restrictions?
I think: You can't establish trade routes between two cities which
already have a trade route between them, or between two of your own
cities if they are too close (distance<=8), or if either city already
has 4 trade routes.
In Civ I, this was 3 trade routes, and the minimum distance
was 10 squares.
Post by David Pfitzner
Incidently, trade routes in freeciv seem to be two way, so if
A sends a caravan to B, then both A and B get the trade route?
I think in Civ1 only A got the trade route?
Yeah, that's right.

Regards,

Mitch.
Reinier Post
1998-12-07 09:43:44 UTC
Permalink
Post by Mitch Davis
Post by David Pfitzner
Incidently, trade routes in freeciv seem to be two way, so if
A sends a caravan to B, then both A and B get the trade route?
I think in Civ1 only A got the trade route?
Yeah, that's right.
In the Civ I I played, both cities got the route!
--
Reinier
David Pfitzner
1998-12-13 00:24:28 UTC
Permalink
Post by Reinier Post
Post by Mitch Davis
Post by David Pfitzner
Incidently, trade routes in freeciv seem to be two way, so if
A sends a caravan to B, then both A and B get the trade route?
I think in Civ1 only A got the trade route?
Yeah, that's right.
In the Civ I I played, both cities got the route!
Definitely not the case in my Civ1. (I finally got around to
booting into Win/Dos to check!)

Often I used to have lots of cities all making trade routes
to a single distant prosperous city of mine (easier than going
through enemy lines), yet that prosperous city still had to
send out its own caravans to get its own trade routes.

-- David
Mitch Davis
1998-12-14 02:12:28 UTC
Permalink
Post by David Pfitzner
Often I used to have lots of cities all making trade routes
to a single distant prosperous city of mine (easier than going
through enemy lines), yet that prosperous city still had to
send out its own caravans to get its own trade routes.
The caravans don't have to be built in the remote city, just
be homed there.

Often I make the caravans in my homeland, send them
to the remote city, rehome them there with 'h', then bring
them back to my homeland.

Regards,

Mitch.
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rizos-OhmvVRJSr/
1998-12-06 22:21:12 UTC
Permalink
On the same topic, what exactly is the advantage of establishing
traderoutes? Is it instant or continuous? Typically, when a
traderoute is established, there is a message saying (something
like): "...the revenues amount to X gold" - how is this X
computed? Also why checking (in subsequent rounds) the city
popup menu, (i think that always) this X becomes 0?

Thanks,

--rizos
Tobias Brox
1998-12-06 22:57:40 UTC
Permalink
Post by rizos-OhmvVRJSr/
On the same topic, what exactly is the advantage of establishing
traderoutes? Is it instant or continuous?
Both. You typically get 20-50 gold instantly, and 2-5 gold pr/year if the
caravan goes from one big city to another. I'd daresay the latter is the
amount of gold before the effect of markedplace/bank/stock marked.
Post by rizos-OhmvVRJSr/
traderoute is established, there is a message saying (something
like): "...the revenues amount to X gold" - how is this X
computed?
Perhaps it's about time to hack into the source - it says it all. :) And I
want sortable city report, building queues in cities, auto-explore should
"eat" cottages, ++

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