Discussion:
Caravan Problem?
Scott Wegener
1999-01-06 03:59:09 UTC
Permalink
Hey all,
Just started playing FreeCiv on Linux after playing Civilization for a
while in the past, and seem to be having a problem with caravans- I
select a caravan and 'goto' a city building a wonder, but then have no
way to make it help build the wonder, or establish a trade route for
other cities. Looked through the README, HOWTOPLAY, and online docs,
there something I'm missing here? Orders menu doesn't show an option
for either, so is this now a 'hidden command'? FreeCiv ver is 1.7.2,
running on RH Linux 5.2 mostly standard. Thanks in Advance!
--
===========================================================================
= Scott Wegener | Email: wegster-Uf6HwQTb/***@public.gmane.org
= Software Engineer | wegster-PjVqtj9yWwdWk0Htik3J/***@public.gmane.org
= Raleigh, NC | Web: http://members.tripod.com/~wegster
===========================================================================
= There can be no greater Hell known to man than that of those who
= have been forced to program in COBOL.
===========================================================================
David Pfitzner
1999-01-06 05:05:18 UTC
Permalink
Post by Scott Wegener
Just started playing FreeCiv on Linux after playing Civilization for a
while in the past, and seem to be having a problem with caravans- I
select a caravan and 'goto' a city building a wonder, but then have no
way to make it help build the wonder, or establish a trade route for
other cities.
You have to move the caravan into the city "manually", that is,
with the arrow keys; "goto" won't work.

I guess the main reason being that "goto" could be multi-turn,
and it would be a problem to have the caravan dialog (or maybe more
than one) popup at end/begining of turn.

But your question about a "hidden command" makes me think: why
not have a command to bring up the caravan dialog for a caravan
_inside_ a city? And/or have additions to the unit dialog when
you select a caravan unit from the city dialog? Then you wouldn't
have to go through moving the unit out of the city and then back
in again if you used goto, or changed your mind, or happened to
have been stockpiling caravans, etc.

-- David
Scott Wegener
1999-01-06 21:13:25 UTC
Permalink
Don't select the city for the goto. Stop the caravan one square outside
the city. Then when you manually move it into the city it should ask
you if you want to help build the wonder or establish a trade route
(if the city is building a wonder or meets the rules for a trade
route).
Todd
-----Original Message-----
Behalf Of Scott Wegener
Sent: Tuesday, January 05, 1999 10:59 PM
Thanks to Todd and David for the answer, that was driving me nuts, not
to mention making me lose BADLY(well, at least contributing to it!)..for
another newbie question.:( The only way I've seen to get untits to
attack other units is to use Goto, and then clear the Goto flag. I know
how pitiful these 2 questions probably are, but I have RTFM/docs..Is
there a way to just attack but NOT move/try to move into a square?
Example: Units with move capability of 2+ or sitting on roads/railroads
blocking a pass, I don't want them to get out of position, but I DO want
them to attack anything that comes within range..
Subject: [Freeciv] Caravan Problem?
Hey all,
Just started playing FreeCiv on Linux after playing Civilization for a
while in the past, and seem to be having a problem with caravans- I
select a caravan and 'goto' a city building a wonder, but then have no
way to make it help build the wonder, or establish a trade route for
other cities. Looked through the README, HOWTOPLAY, and online docs,
there something I'm missing here? Orders menu doesn't show an option
for either, so is this now a 'hidden command'? FreeCiv ver is 1.7.2,
running on RH Linux 5.2 mostly standard. Thanks in Advance!
--
===========================================================================
= Raleigh, NC | Web: http://members.tripod.com/~wegster
===========================================================================
= There can be no greater Hell known to man than that of those who
= have been forced to program in COBOL.
===========================================================================
--
===========================================================================
= Scott Wegener | Email: wegster-Uf6HwQTb/***@public.gmane.org
= Software Engineer | wegster-PjVqtj9yWwdWk0Htik3J/***@public.gmane.org
= Raleigh, NC | Web: http://members.tripod.com/~wegster
===========================================================================
= There can be no greater Hell known to man than that of those who
= have been forced to program in COBOL.
===========================================================================
David Pfitzner
1999-01-07 07:32:10 UTC
Permalink
for another newbie question.:( The only way I've seen to get untits to
attack other units is to use Goto, and then clear the Goto flag. I know
how pitiful these 2 questions probably are, but I have RTFM/docs..Is
there a way to just attack but NOT move/try to move into a square?
Example: Units with move capability of 2+ or sitting on roads/railroads
blocking a pass, I don't want them to get out of position, but I DO want
them to attack anything that comes within range..
If I understand what you're asking, you can't currently do this.
(This is similar to the auto-attack etc currently being discussed.)

Normally I attack using manual (keyboard) movement. (In some ways
I consider the fact that goto will attack, to be a bug, but some
probably disagree...)

In general, freeciv is designed around you having to move all
your units manually; goto/autosettlers/autoexplore/etc are add-ons
(sometimes very useful ones!) which only cover special cases.

-- David

Todd Goodman
1999-01-06 17:22:42 UTC
Permalink
Don't select the city for the goto. Stop the caravan one square outside
the city. Then when you manually move it into the city it should ask
you if you want to help build the wonder or establish a trade route
(if the city is building a wonder or meets the rules for a trade
route).

Todd

-----Original Message-----
From: owner-freeciv-***@public.gmane.org [mailto:owner-***@complete.org]On
Behalf Of Scott Wegener
Sent: Tuesday, January 05, 1999 10:59 PM
To: freeciv-0/***@public.gmane.org
Subject: [Freeciv] Caravan Problem?


Hey all,
Just started playing FreeCiv on Linux after playing Civilization for a
while in the past, and seem to be having a problem with caravans- I
select a caravan and 'goto' a city building a wonder, but then have no
way to make it help build the wonder, or establish a trade route for
other cities. Looked through the README, HOWTOPLAY, and online docs,
there something I'm missing here? Orders menu doesn't show an option
for either, so is this now a 'hidden command'? FreeCiv ver is 1.7.2,
running on RH Linux 5.2 mostly standard. Thanks in Advance!
--
===========================================================================
= Scott Wegener | Email: wegster-Uf6HwQTb/***@public.gmane.org
= Software Engineer | wegster-PjVqtj9yWwdWk0Htik3J/***@public.gmane.org
= Raleigh, NC | Web: http://members.tripod.com/~wegster
===========================================================================
= There can be no greater Hell known to man than that of those who
= have been forced to program in COBOL.
===========================================================================
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